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Back to the Future: The Game: Review

Hello, dear viewers. Oh. Sorry, confused slightly. Here Back to the Future is on the screens again, it’s easy to make a mistake. True, now we are offered not only to observe events, but to take part in them personally. Another studio under the speaking name is with us in the studio Telltale. Everyone knows that this particular author of reviews is addicted and biased when it comes to games from Telltale. Because no other company is able to make a project on the film so that I really want to play it.

We’ll clarify: not just by the film, but on Back to the Future. No matter how the word «cult» is hacked, one cannot but apply it, representing the trilogy Robert Zemeckis About the adventures of Emmet Brown and Marty Makflay. Yes, the developers took up the difficult, but for the archbound task. Let’s see how they managed to cope with her.

I handed it back – fell into the future

Typically, games on films are made in two main ways: either they trust the secondary characters with the entire heavy burden of an alternative storyline, or sculpt the continuation of the events of the original source performed by the main characters. True, there is another version of the “parody”, when everything that happened in the original work is overpowering, but this approach is more often applied to literary source materials. Developers from Telltale, As a rule, they use the second template. So they did with Wallace and Grimit, they worked with CSI according to a similar model. And with Back to the Future they suddenly decided to experiment.

The plot of Advenchura seems to be based on the continuation of the events of the third film. Nevertheless, some fragments of The Game repeat the scenes from the movie trilogy almost literally. It even starts with quotes: a dog named Einstein goes one minute to the past – just like in the original. Experience with a brave dog goes along the wrong path: the four -legged dog does not return on time, and Emmett Brown himself, he is also a dock, is in space. Six months after this tragic event, the friend of Emmett, Marty McFlay, receives a message from his friend, miraculously delivered with a lost dog and equally irrevocably lost time of time. It turns out that the dock was stuck somewhere in the past, he was put in prison for arson and shot him on the way to the city hall. That is, they will shoot. In the sense of shooting. If Marty does not go in 1931 and does not correct the situation, of course. Well, you already understood everything, right? We fasten the belts and turn on the third gear – the past is waiting for us.

Go to the present … Adventure

Can we say that the adventure genre is gradually inferior to interactive cinema? Controversial. But if you defend this point of view, Back to the Future from Telltale will definitely act a worthy argument in her defense. We are organically and easily immersed in the narrative, but we have to act very often and for the most part purely formally. Sometimes it’s enough just to pass by some object to get directly into the video, thanks to which we are moving forward along the script. For example, in 1931, it is enough Marty to run along the street near the police station-and Voel, from the barred window peeps the dock sitting in Kutuzka. In those cases when we have to move a little central gyrus a little bit, the effort is so minimal that it is not worth talking about it. And if suddenly a completely relaxed player has and there are not enough strength for such a scanty, you can always resort to saving tips.

Surprisingly different. Completely without straining us with excessive mental work, the developers managed to introduce two- and three-way combinations into the gaming process. Moreover, even with some bias in psychologism. See: Marty found a secret diary of Doc in a miniature layout. The negative character of Biff Tannen immediately takes his find from the protagonist, reasoning that even if Brown’s notes are worth nothing, make muck MacFlay – it’s always nice. We will have to use a guitar and a powerful amplifier to stun the villain and regain his own. But before you hit the enemy with a sound wave on the topic, we must talk with Pope Marty – convince him not to interfere with his son’s affairs, give the boy the opportunity to stand up for himself. Otherwise, a caring father, insured by a teenager from offenses inflicted by Biffom, will not allow his blood to attach an enemy to his blood.

The Back to the Future trilogy is not the first. Timid attempts to convey the events of the film epic to the ordinary inhabitant of the fronitorship were undertaken soon after the release of the trilogy itself. Caughty arcades could please the ardent fan of the tape. At least formally developers from Telltale And not pioneers, in fact, they were the first to create a game version of Back to the Future. It is the game version, and not «crafts on motives».

However, we love Telltale not only for a valuable gameplay, but also for three or four kilograms of selected dialogue. Even despite the fact that our role in conversations is still reduced to the interruption of all funny options in a row. All the same, the plot is absolutely lines, so the “wrong” replicas of the protagonist will bring us a little fun, but they will not take a step off the path.

Everyone, even the most episodic character in the game – is lively, characteristic and ambiguous. Meet, here Mr. Makflay Sr., Pope Marty. Great, understanding, handsome man in the present – and a clogged, unfortunate uncle in the past. Old Woman Edna Strikland is a full -blooded illustration to the topic of tragic old age. In 1931-a beautiful journalist, except perhaps too preoccupied with public morality. Years later

– a terrible, lonely crazy grandmother, scolding into a horn on the “hooligans” from the window of his cluttered apartment. This metamorphosis is psychologically accurate and realistic just to horror. And very in the spirit of the original source.

Dialogs and behavioral line of characters are reinforced with a lovingly created facial expressions. It would seem that now few can be surprised by the miracles of the animation of models, but in Back to the Future Gentlemen from Telltale, Perhaps surpassed themselves. More more charming than in the series Wallace & Gromit, even more clearly and more appropriate from the point of view of hit at a moment than in CSI. When Marty is surprised, angry, upset, jokes, we believe him so much that we are even ready to forgive the very dubious similarity of the protagonist of the game with a prototype from the cinema.

Usually a film game is a product exclusively for the original fans. But when it takes to work Telltale, Everything changes at once. This is very unusual and all that, but we recommend Back to the Future: The Game Even if you do not know anything about the first-hand film.

Pros: dynamic plot;elaborate characters;atmosphere of complete immersion;psychologism;Great facial expressions.
Cons: Sometimes too easy tasks;Heroes are outwardly not too similar to their film Prototypes.

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